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Tiairea.flyarts@gmail.com

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  • Continents of Ti-Airea
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    • Home
    • Continents of Ti-Airea
    • The Races of Ti-Airea
    • Ti-Airea’s Race Classes
  • Home
  • Continents of Ti-Airea
  • The Races of Ti-Airea
  • Ti-Airea’s Race Classes

F.L.Y. Arts Productions

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Welcome to The Real World of Ti-Airea

Welcome to The Real World of Ti-AireaWelcome to The Real World of Ti-Airea
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About Us T.R.W.

Welcome to the Real World

​Hello, my name is Brian P. Taylor, I am the author & creator of the “The Real World of Ti-Airea.” Over the years there have been RPG games that have entertained me and many of us with great tales, legends as well as many great monsters to fight. But before I get into more of that, I would like to express how I came to playing RPG’s and eventually writing “The Real World of Ti-Airea”,TRW for short & what inspired me!

​Back in 1983 is when all this started for me, I was 12 yrs old. Though I’ve always loved science fiction and fantasy movies, shows and games years before but 1983 was my role playing year & I’ve been there ever since! At the time I knew nothing of role play. Yet alone in any form of a game! One of my older brothers had friends that played the only RPG system at the time, Dungeons & Dragons. I was asked to play and I loved it! Though I played poorly, my very first character died within the first hour of the game but I enjoyed every minute of it! 

​I continued playing with my friends for many years. But five years after I started playing, I tried my hand at running/hosting my very own game! I was 17 and it was 1988, here I came up with the very 1st concepts of Ti-Airea. At the time it had no name, no real detail, just 32 names on 2 sheets of paper that were supposed to be gods or deities that inhabited this world with no name. I had no real idea or where to go from there. Soon my inspiration came by the way of my old DM’s or Dungeon Mastersat that time. I had 3 of them over the years. Each had a different style of game play. What I took from them was how they were very well structured and detailed when it came to putting a game together. As well as referencing the good old RPG books that were out at the time.

​So Ti-Airea started to form many years later in 1996 when I was 25. I still had my 2 pages plus some extra rules that I came up with of my own for the style of game play I had created. But I was still at a loss though on what to do with what I had and where I should go with it. For all the games I hosted, I kept a lot of the rules and things I had come up with that didn’t make it in this little book I was keeping for that, I kept in my head. I loved entertaining my players at every game, which is why I decided to let my players at the time dictate how my world should be while playing it but without letting them know I was doing so! This worked out great! Ti-Airea grew fast and became the place to be for my players and those to come. 

​In doing this, I could poor more passion in my games, making my players feel important. Well their characters really. For me, this is what I looked forward to every game. Seeing how they enjoyed it and continuing to come back to my game was awe inspiring. Seeing this is what inspired me to create a world that was amazing! A world that had no ties to what anyone knows. So in the year of 2013 “The Real World of Ti-Airea” was born! It has characters, races, rules & many other things that no other RPG system has! I took a lot of time thinking of how this book was to be put together/written. As I wrote down every rule & every character, I thought of when I played and of my players and said, I need to make this book for the players. So as I continued to write I wrote it from a players aspect not a creators aspect, even though I am the creator. This allowed me to make it feel personal to the player as they created their characters. I wanted them and others to feel free to give their own take to a characters personality, to make that character their own. With a ton of cool powers to boot!

​Ti-Airea is a very creative world. It is designed so that anyone can take their creative imagination beyond normal limits. This creativity is key to any Role Playing game. But more so are the players! They are to be valued most of all because without them there isn’t a game! So when I play and when I write, I’m thinking of them so that they can see the difference!  

​

Happy Hunting

Brian P. Taylor​

The Rowan Empire! 1 of 6 Continents.

Ti-Airea The New Difference

Ti-Airea is a vastly different kind of gaming system & world from what many are use to! Though there are some ruling elements that this system carries which will be familiar to you! The Real World of Ti-Airea or T.R.W. for short, is a full stand alone R.P.G. system that needs no other outside ruling to function! T.R.W. rules are easy to follow but yet detailed enough to be challenging! There are 22 different Gods, each with different powers and abilities that they bestow to their priests. There are 12 “Specialty Classes” that will amaze you. There are 3 “Race Classes” which are unique to only to T.R.W., with one of them being a full fledge Dragon! Well mostly! And there are a ton of races to choose from. All whom exsist on 6 huge continents that are as unique as every race and class is! There is much one could do with the T.R.W. system and it depends on your imagination! Also in Ti-Airea‘s difference, it is a world full of life, with all its races and creatures that live there. Though Ti-Airea is a world that is earth like, its not Earth! It shares no earthly commonalltie, save for some races and monsters. But all in all, the T.R.W. system is a system that will allow you to expand to all new types of possibilities that you may have never thought of! So Ti-Airea is here waiting for your creative imagination and once you arrive, ”Welcome to the Difference!”

T.R.W. GooglePlay
5 of 22 Symbols that represents the Gods!

Obtaining the T.R.W. system.

The T.R.W. system can be obtained digitally. This way you can have it on the go on any device you may have. You can find it on GooglePlay & the IBook store!

T.R.W. iBooks

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